Probability sits between 0 and 1
What you will learn
Know the rule, then use it
These are the short notes. Read each one, then check you can use it in the worked example below.
Method
Probability = number of favourable outcomes / total number of outcomes
Find the total number of outcomes
5 + 3 + 2 = 10 marbles
Find P(red)
P(red) = =
Find P(not red) using the complement
P(not red) = 1 − =
Watch out
Students add probabilities for events that are not mutually exclusive (for example P(even) + P(greater than 3) on a die — these overlap)
A bag contains 5 red, 3 blue and 2 green marbles. A marble is chosen at random. Find P(red), P(not red) and P(blue or green).
Find the total number of outcomes: 5 + 3 + 2 = 10 marbles.
Find P(red): P(red) = = .
Find P(not red) using the complement: P(not red) = 1 − = . Or directly: 5 non-red out of 10 = = .
Find P(blue or green): Blue and green are mutually exclusive. P(blue or green) = + = = .
P(red) = ; P(not red) = ; P(blue or green) =
Build up to the hardest questions
Do them in order. If you miss a step, read the solution, then redo the question without looking.
WorkedreasoningA bag contains 5 red, 3 blue and 2 green marbles. A marble is chosen at random. Find P(red), P(not red) and P(blue or green).
4 marks4 minsprobability-basics-workedShow solution
A bag contains 5 red, 3 blue and 2 green marbles. A marble is chosen at random. Find P(red), P(not red) and P(blue or green).
- 1.Find the total number of outcomes: 5 + 3 + 2 = 10 marbles.
- 2.Find P(red): P(red) = = .
- 3.Find P(not red) using the complement: P(not red) = 1 − = . Or directly: 5 non-red out of 10 = = .
- 4.Find P(blue or green): Blue and green are mutually exclusive. P(blue or green) = + = = .
P(red) = ; P(not red) = ; P(blue or green) =
- M1: find the total number of outcomes
- M1: find p(red)
- M1: find p(not red) using the complement
- M1: find p(blue or green)
- A1: P(red) = ; P(not red) = ; P(blue or green) =
g. P(even) + P(greater than 3) on a die — these overlap). Only add if events cannot both happen.Use a Venn diagram or list outcomes to check for overlaps.
DiagnosticrecallA fair six-sided die is rolled. Find P(prime).
1 mark2 minsprobability-basics-q1Show solution
A fair six-sided die is rolled. Find P(prime).
- 1.Spot the skill: Probability = number of favourable outcomes / total number of outcomes.
- 2.Use the find the total number of outcomes stage first, then find p(red).
- 3.Keep the final answer visible: = .
=
- M1: use the correct probability = number of favourable outcomes / total number of outcomes.probabilities range from 0 (impossible) to 1 (certain). p(not a) = 1 − p(a).add probabilities for mutually exclusive events (cannot both happen). never add for events that can overlap.
- A1: =
g. P(even) + P(greater than 3) on a die — these overlap). Only add if events cannot both happen.Use a Venn diagram or list outcomes to check for overlaps.
EasyprocedureP(A) = 0.35. Find P(not A).
2 marks3 minsprobability-basics-q2Show solution
P(A) = 0.35. Find P(not A).
- 1.Spot the skill: Probability = number of favourable outcomes / total number of outcomes.
- 2.Use the find p(red) stage first, then find p(not red) using the complement.
- 3.Keep the final answer visible: 0.65.
0.65
- M1: use the correct probability = number of favourable outcomes / total number of outcomes.probabilities range from 0 (impossible) to 1 (certain). p(not a) = 1 − p(a).add probabilities for mutually exclusive events (cannot both happen). never add for events that can overlap.
- A1: 0.65
g. P(even) + P(greater than 3) on a die — these overlap). Only add if events cannot both happen.Use a Venn diagram or list outcomes to check for overlaps.
MediumreasoningCards 1 to 20: find P(multiple of 4 or multiple of 6).
3 marks4 minsprobability-basics-q3Show solution
Cards 1 to 20: find P(multiple of 4 or multiple of 6).
- 1.Spot the skill: Probability = number of favourable outcomes / total number of outcomes.
- 2.Use the find p(not red) using the complement stage first, then find p(blue or green).
- 3.Keep the final answer visible: (multiples of 4: 4,8,12,16,20; of 6: 6,12,18; overlap at 12 — 7 distinct values).
(multiples of 4: 4,8,12,16,20; of 6: 6,12,18; overlap at 12 — 7 distinct values)
- M1: use the correct probability = number of favourable outcomes / total number of outcomes.probabilities range from 0 (impossible) to 1 (certain). p(not a) = 1 − p(a).add probabilities for mutually exclusive events (cannot both happen). never add for events that can overlap.
- A1: (multiples of 4: 4,8,12,16,20; of 6: 6,12,18; overlap at 12 — 7 distinct values)
g. P(even) + P(greater than 3) on a die — these overlap). Only add if events cannot both happen.Use a Venn diagram or list outcomes to check for overlaps.
Hardproblem solvingA spinner has P(red) = 0.3, P(blue) = 0.45. Find P(green) if those are the only colours.
3 marks5 minsprobability-basics-q4Show solution
A spinner has P(red) = 0.3, P(blue) = 0.45. Find P(green) if those are the only colours.
- 1.Spot the skill: Probability = number of favourable outcomes / total number of outcomes.
- 2.Use the find p(blue or green) stage first, then find the total number of outcomes.
- 3.Keep the final answer visible: 0.25.
0.25
- M1: use the correct probability = number of favourable outcomes / total number of outcomes.probabilities range from 0 (impossible) to 1 (certain). p(not a) = 1 − p(a).add probabilities for mutually exclusive events (cannot both happen). never add for events that can overlap.
- A1: 0.25
g. P(even) + P(greater than 3) on a die — these overlap). Only add if events cannot both happen.Use a Venn diagram or list outcomes to check for overlaps.
Exam-stylemulti-stepA bag has r red and 3 blue balls. P(red) = . Find r.
4 marks6 minsprobability-basics-q5Show solution
A bag has r red and 3 blue balls. P(red) = . Find r.
- 1.Spot the skill: Probability = number of favourable outcomes / total number of outcomes.
- 2.Use the find the total number of outcomes stage first, then find p(red).
- 3.Keep the final answer visible: r = 2.
r = 2
- M1: use the correct probability = number of favourable outcomes / total number of outcomes.probabilities range from 0 (impossible) to 1 (certain). p(not a) = 1 − p(a).add probabilities for mutually exclusive events (cannot both happen). never add for events that can overlap.
- A1: r = 2
g. P(even) + P(greater than 3) on a die — these overlap). Only add if events cannot both happen.Use a Venn diagram or list outcomes to check for overlaps.
Grade 9 stretchproblem solvingTwo fair six-sided dice are rolled. Find the probability that the total is 10.
4 marks7 minsprobability-g9Show solution
Two fair six-sided dice are rolled. Find the probability that the total is 10.
- 1.List the successful ordered pairs.
- 2.Divide by the 36 equally likely outcomes.
- M1: identify (4,6), (5,5), (6,4)
- A1: =
Do not rush straight into arithmetic. Select the relevant method and show a complete chain of working.
Switch between skills
Set a timer and attempt all four questions before opening any answers. This is closer to the way skills appear in a real paper.
1Probability basics - 2 marksA fair six-sided die is rolled. Find P(prime).Mark answer
=
2Relative frequency - 2 marksA spinner is spun 500 times. Sector A comes up 175 times. Estimate P(A).Mark answer
0.35
3Sample spaces and frequency trees - 2 marksA bag has 4 red, 2 blue balls. Two are drawn with replacement. Find P(both red).Mark answer
× =
4Venn diagrams and set notation - 3 marksIn a Venn diagram, the 'only A' region has 9, 'only B' has 7, 'both' has 4. Find P(A).Mark answer
P(A) =
- I can explain the method for probability basics.
- I can show clear working without skipping key steps.
- g. P(even) + P(greater than 3) on a die — these overlap). Only add if events cannot both happen.Use a Venn diagram or list outcomes to check for overlaps.
This guide follows the OCR GCSE Mathematics J560 specification. Practice questions are original Learnova questions shaped around official content and exam skills.